Oct 4Programming with variablesIn computing, Year 6 have started to program games with the score as a variable. They were able to use Scratch to program sprites along the x and y axis to create their ‘catching’ games.
In computing, Year 6 have started to program games with the score as a variable. They were able to use Scratch to program sprites along the x and y axis to create their ‘catching’ games.
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